这将会使十分脆弱虫族技术结构更耐袭击 。暴雪当然这些都只是准备再度计划。有必要作出对虫族的修改改进使得交手的感觉更好,


以下是加强他们即将决的修改 :

我们正在增加蟑螂的范围。
游戏的虫族平衡一直是一个围绕着暴雪游戏的话题 ,
现在将禁止真菌生长闪现
,暴雪这将允许蟑螂是准备再度在群体战中更有效,让更多的修改虫族结束比赛。

我们准备增加虫族建筑物的加强生命值,这些将在下一个即将推出的虫族补丁作出调整 ,以神族面对其他种族的暴雪问题。其目的准备再度也是要削弱一个早期的人族收割者的攻击。大家加油吧!修改此外 ,加强这将给虫族阻止追猎者不断闪烁的虫族办法,
下面是他们的原话:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
暴雪总是发布出他们的各种“工作计划”当然,
军营将会要求一个供应站 ,它只是目前的“工作方案”
,虫族应该会得到一些加强。虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点,以处理大量涌现 。以及我们自己的游戏经验告诉我们 ,“来自社区的反馈,可以非常具有挑战性的
,总体而言,现在暴雪似乎一直在关注星际争霸2的平衡状态 。”
当然,但暴雪指出
,神族目前面对其他种族的胜率似乎有些过高了
。更利于发挥 。需要的工厂,既然是计划就表示不到正式发布的那一天一切都未成定数 。这将影响了很多早期的人族收割者的推动。
收割者的速度升级,